The Senate Game (RP)

The Senate Game focuses on one of the side-guilds of the Imperial Praxeum, and when doing it (if successful on the Republic side), the Order of the Dawn. In this event, players will be acting as planetary governors, representing them in the Planetary Executive Committee of the Imperial Praxeum, an organisation that serves to represent their interests for Praxeum missions, at the behest of the Praxeum Executive Leadership.

Background
Some time after the formation of the Imperial Praxeum, the founder, Darth Souverän, understanding that the organisation could not function without proper leadership, and that newly conquered planets would not willingly submit, he created the Planetary Executive Committee, which serves as their representation to the Imperial Praxeum, and are able to voice their opinions directly to the Praxeum Leadership. These decisions are usually considered by Leadership prior to any decisions are made, though exceptions do exist.

Factions
Within the Executive Committee exists three factions; The Reformists, The Traditionalists, and the Populists. Each faction aims to achieve different goals, hoping to use the Imperial Praxeum to expand these goals. In addition to the three aforementioned factions, there is also a group of unaligned members, who have chosen not to join any of the factions, and are viewed as a "sway vote".

In addition to the voting members of the Executive Committee, there exists the Executive Speaker, who is charged with keeping things running in order, and ensuring that all opinions are heard, and then conveyed to the leadership. The current Executive Speaker is Fleet Admiral Kir'ati'isannu, whom also serves as the Marshall of the Guard.

The Traditionalists
A faction aiming to ensure the continued survival of the Praxeum traditions; established by their founder, and to ensure the continued survival of Sith teachings. This includes the established supremacy of the Sith, the continuance of a meritocracy, and the appointed inheritance of leadership roles. In terms of relations with those outside of the Empire, they prefer a more dominant approach.

Goal: Stable Expansion | Pure-Meritocratic Leadership | Force-user (Sith) Supremacy

Headquarters: CA-RM-01, Sostine

The Reformists
A faction aiming to bring about a change to the way things are ran; their ultimate goal is to establish equality between Sith and Non-Sith alike, overhaul the meritocracy system, and make the leadership role an elected-for-life role, rather than one of appointment. In terms of relations with those outside of the Empire, they prefer a more balanced approach.

Goal: Passive Expansion | Elective-Meritocratic Leadership | Force-user (All) Supremacy

Headquarters: CA-RM-02, Kitok

The Populists
A faction aiming to not only bring about change in the Praxeum, but to bring about an elective change, where regardless of background, everyone would have an equal chance to be placed upon the leadership council. In terms of the leader themselves, they would be elected-for-life, but would hold a more ceremonial role. In terms of relations with those outside of the Empire, they prefer a more peaceful approach.

Goal: Active Expansion | Elective Leadership | Force/Non-Force Equality

Headquarters: CA-RM-03, Daboti

Resources
Nearly all decisions will have some form of impact on supplies, either positive or negative. An example would be investing into an ongoing or future campaign, which would cost resources to maintain the battle, and maybe even the occupation. So it is important to keep track of this information. Resources are divided into several categories:


 * 1) Praxeum Defensive Armed Expeditionary Forces (PDAEF)
 * 2) Praxeum Defensive Expeditionary Navy (PDEN)
 * 3) Praxeum Defensive Expeditionary Army (PDEA)
 * 4) Praxeum Covert Operations (PCO)
 * 5) Praxeum Supply Reserves

Officer Candidates
For all of the items above, including the Supply Officer, see the table below:

Senate Resolution History
All resolution decisions and notes can be found at the Resolution History section of the databanks.